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Hand-made Cathedral

Hand-built Cathedral

Aug. 1, 2017 by

In the world of architecture a building is “vernacular” when it is built to the standards of local custom, but largely free of other architectural traditions. When vernacular gets weird, architecture shrugs it off as “folly.” Justo Gallego Martínez life’s

Pop up campfire card

Extreme Pop Ups

Jul. 31, 2017 by

Pop Up books start in childhood, creating surprise and amazement. And like other truly special childhood objects, the pop up never really looses its appeal. And why would it. From the seemingly dull world of the flat book explodes constructions

Addiction

Jul. 28, 2017 by

What happens when fun runs into obsession or compulsion? Where does the fun end and the addiction begin? Alcohol is a perfect case study in the delicate balancing act fun requires. On face value, booze is a big part of

Hunter Thompson’s Last Words: No Fun

Hunter Thompson’s Last Words: No Fun

Jul. 27, 2017 by

According to the Washington Post, here’s the suicide note Hunter Thompson wrote days before killing himself: “No More Games. No More Bombs. No More Walking. No More Fun. No More Swimming. 67. That is 17 years past 50. 17 more

Lost at Sea

Lost at Sea

May. 2, 2017 by

Just in case you are interested, yes, this is still my blog. The site started back when blogging meant something. I’ll probably update this thing one of these days. In the meantime, if you want to talk to me, you

Mooo

No Fun at All

Jun. 6, 2011 by

This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at

The Missing Middle: Looking for Fun at GDC

Mar. 9, 2011 by

Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play

The Simple Pleasures of Tresspassing

Jan. 21, 2011 by

The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals

Minecraft Urbanism and Taking the Fun Out of Place

Dec. 17, 2010 by

Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling

Night of the Living Downtown

Oct. 25, 2010 by

City planners and urban boosters find the question of how to create a vibrant and attractive downtown an ongoing puzzle. Sports and shopping and the occasional festival fill out a fairly standard set of tools used to try focus attention