This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at least in any ordinary sense. Perhaps unlike a lot of people, I think that...
Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play to a messy free-for-all of blinding insight, hard-won experience and philosophical examination. Gaming discourse...
The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals take place in a narrow channel walled by invisible barriers. When you take a...
Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling that the game is more important than just your latest game habit. This video...
City planners and urban boosters find the question of how to create a vibrant and attractive downtown an ongoing puzzle. Sports and shopping and the occasional festival fill out a fairly standard set of tools used to try focus attention in the regional middle. Leave it to a bunch of zombies to create a...
Fun and funny. What’s the difference, how can you tell and why does it matter? The connection seems to lie right below the surface, but remains as quick as a fish and twice as slippery when you try to grab it. In one of those unscripted moments in life where things comes together in...
Prior to my TEDx Boulder talk on “What makes a place fun?” CU Boulder profession, and scholar of the concept of “funny” asked me for a a quick answer to the question I posed in my talk title. Here’s the answer in under a minute on Peter’s site.
.There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept of architecture, I think it helps to look at board games. I have taught...
Last month I have the privileged to speak before an audience of 1,400 people at TEDx Boulder. My topic was, “What makes a place fun?” Whether or not I answered that question, you can decide for yourself: This question of fun is central to my dissertation research which, among other things, proposes to offer...
After wrapping up a fascinating time at TEDx Boulder, I am thinking it might be time to re-yoke myself to the blogging plow. From those that saw my little speech on “What makes a place fun?” you know that I find the nature of fun in this paradox betweens something that simultaneously is and...
The most interesting technology surprises. The iPad surprised me. Hold it in your hands and it is just a big iPod. Neat, flashy. A wonderful gizmo. But just that, a gizmo. The surprising thing happens when you lie the device flat on a table. As a horizontal computing surface, and one that integrates input...
If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the whole idea has been to talk about games. This is the place that people...