• About David

    Teacher, game journalist, researcher, PhD student, former comedian, current father.

    http://www.buzzcut.com

    Hand-built Cathedral

    by  • August 1, 2017 • Architecture, Uncategorized • 0 Comments

    Hand-made Cathedral

    In the world of architecture a building is “vernacular” when it is built to the standards of local custom, but largely free of other architectural traditions. When vernacular gets weird, architecture shrugs it off as “folly.” Justo Gallego Martínez life’s work in Madrid Spain seems both vernacular and folly, but also strangely architectural. A...

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    Extreme Pop Ups

    by  • July 31, 2017 • Objects • 0 Comments

    Pop up campfire card

    Pop Up books start in childhood, creating surprise and amazement. And like other truly special childhood objects, the pop up never really looses its appeal. And why would it. From the seemingly dull world of the flat book explodes constructions that seem almost magical in their ability to spring from the page. This “page...

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    Addiction

    by  • July 28, 2017 • Uncategorized • 0 Comments

    What happens when fun runs into obsession or compulsion? Where does the fun end and the addiction begin? Alcohol is a perfect case study in the delicate balancing act fun requires. On face value, booze is a big part of how grown ups have fun. We drink wine at fancy dinners, guzzle beer at...

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    Hunter Thompson’s Last Words: No Fun

    by  • July 27, 2017 • Uncategorized • 0 Comments

    According to the Washington Post, here’s the suicide note Hunter Thompson wrote days before killing himself: “No More Games. No More Bombs. No More Walking. No More Fun. No More Swimming. 67. That is 17 years past 50. 17 more than I needed or wanted. Boring. I am always bitchy. No Fun — for...

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    Lost at Sea

    by  • May 2, 2017 • Site news • 0 Comments

    Just in case you are interested, yes, this is still my blog. The site started back when blogging meant something. I’ll probably update this thing one of these days. In the meantime, if you want to talk to me, you know where to find me. And if you don’t know where to find me,...

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    No Fun at All

    by  • June 6, 2011 • Archive • 0 Comments

    Mooo

    This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at least in any ordinary sense. Perhaps unlike a lot of people, I think that...

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    The Missing Middle: Looking for Fun at GDC

    by  • March 9, 2011 • Archive • 0 Comments

    Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play to a messy free-for-all of blinding insight, hard-won experience and philosophical examination. Gaming discourse...

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    The Simple Pleasures of Tresspassing

    by  • January 21, 2011 • Archive • 0 Comments

    The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals take place in a narrow channel walled by invisible barriers. When you take a...

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    Minecraft Urbanism and Taking the Fun Out of Place

    by  • December 17, 2010 • Archive • 1 Comment

    Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling that the game is more important than just your latest game habit. This video...

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    Night of the Living Downtown

    by  • October 25, 2010 • Archive • 0 Comments

    City planners and urban boosters find the question of how to create a vibrant and attractive downtown an ongoing puzzle. Sports and shopping and the occasional festival fill out a fairly standard set of tools used to try focus attention in the regional middle. Leave it to a bunch of zombies to create a...

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