• About David

    Teacher, game journalist, researcher, PhD student, former comedian, current father.

    http://www.buzzcut.com

    Blogging Fun

    by  • August 8, 2010 • Site news • 0 Comments

    After wrapping up a fascinating time at TEDx Boulder, I am thinking it might be time to re-yoke myself to the blogging plow. From those that saw my little speech on “What makes a place fun?” you know that I find the nature of fun in this paradox betweens something that simultaneously is and...

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    Computing Comes to the Surface

    by  • April 15, 2010 • Games • 0 Comments

    The most interesting technology surprises. The iPad surprised me. Hold it in your hands and it is just a big iPod. Neat, flashy. A wonderful gizmo. But just that, a gizmo. The surprising thing happens when you lie the device flat on a table. As a horizontal computing surface, and one that integrates input...

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    GDC Day 3: Seriously, they Have Games Here

    by  • March 12, 2010 • Games, GDC • 0 Comments

    If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the whole idea has been to talk about games. This is the place that people...

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    GDC Parties

    by  • March 12, 2010 • Games, GDC • 0 Comments

    Do you want to know what the best part of a GDC party is? You are not there. If you were there then you’d just be standing around, talking to the three or four people you might know. You’d be getting drunk because you don’t have much else to do. And you’d be trying...

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    GDC Day 2: Super Ball!

    by  • March 11, 2010 • Games, GDC • 0 Comments

    Any culture that gives you hard candy to listen to someone tell you about software has lost track of something. What, I’m not sure. But wandering the stiff wonderland that is the GDC Expo, you pretty much expect that if you want a bite-sized Snickers or a free t-shirt, you’re going to have to...

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    GDC Day 1: Your Monitor is Lame

    by  • March 11, 2010 • Games, GDC • 0 Comments

    I’m an individual, just like everyone else. Not so long ago, the appellation “gamer” meant you were a part of something special. The blessed. The ones that got it. Being a gamer was more about not being one of the zillions of people that were not gamers. And as a part of the zealotry...

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    Toward a Ludic Architecture

    by  • February 26, 2010 • Architecture • 0 Comments

      Today etc press released Steffen Walz’s “Toward a Ludic Archtiecture” You can download the text or leap straight into purchasing a printed copy here: http://www.etc.cmu.edu/etcpress/content/toward-ludic-architecture As I continue to work through my dissertation on “What makes a place fun?’, I am excited to see Steffen’s work in print. Not only does it help push forward...

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    The Theory of Alcoholic Architecture

    by  • April 17, 2009 • Architecture, Fun • 0 Comments

    London now sports what it's owners have described as the world's first walk-in cocktail. Don the sort of coverall you see in science labs and walk into a misty room. The room is the "bar" and the mist is gin and tonic. Presumably, chilling in this cocktail and breathing deeply long enough is equivalent...

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