What do you get when you mash up the American historicist fantasy of the home with the haunted house house, destination leisure, videogames and an insatiable taste for post-modern irony? This: This video provides a walkthrough of a Counter-Strike mod
There's a wonderfully contemplative puff piece in the New Yorks Times about SimCity/Sims/Spore creator Will Wright. The story lists short answers to oddball questions. The one that caught my attention was: Recurring dreams: They are architectural. They are about very specific buildings and houses.
During this year's Game for Change conference, quick thinker and creative mind Eric Zimmerman dropped a new concept on the audience, "Maybe, ", he suggested, "We are living in the Ludic Age ." His point was well received by a room full of
What makes a place fun? Scale seems to have something to do with it. As any SimCity player can tell you, part of what makes that game fun is playing a powerful being that can dink with a giant city.
Viewed from a distance, the pile of big read beans, or bags, on the east end of the 16th street pedestrian bridge, looks sort of like a pile of frosting or a Dr. Suess Christmas tree. Once you get closer, the color