Haunted Virtual Mansion

Haunted Virtual Mansion

Nov. 30, 2008 by

What do you get when you mash up the American historicist fantasy of the home with the haunted house house, destination leisure, videogames and an insatiable taste for post-modern irony? This: This video provides a walkthrough of a Counter-Strike mod

Will Wright: Architect

Will Wright: Architect

Nov. 23, 2008 by

There's a wonderfully contemplative puff piece in the New Yorks Times about SimCity/Sims/Spore creator Will Wright. The story lists short answers to oddball questions. The one that caught my attention was: Recurring dreams: They are architectural. They are about very specific buildings and houses.

The Ludic Age

The Ludic Age

Nov. 18, 2008 by

During this year's Game for Change conference, quick thinker and creative mind Eric Zimmerman dropped a new concept on the audience, "Maybe, ", he suggested, "We are living in the Ludic Age ." His point was well received by a room full of

Get Small — Landscape, Scale and Fun

Get Small — Landscape, Scale and Fun

Nov. 17, 2008 by

What makes a place fun?  Scale seems to have something to do with it. As any SimCity player can tell you, part of what makes that game fun is playing a powerful being that can dink with a giant city.

Public Art WTF? Part 2

Public Art WTF? Part 2

Nov. 10, 2008 by

Viewed from a distance, the pile of big read beans, or bags, on the east end of the 16th street pedestrian bridge, looks sort of like a pile of frosting or a Dr. Suess Christmas tree. Once you get closer, the color

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