Hand-made Cathedral

Hand-built Cathedral

Aug. 1, 2017 by

In the world of architecture a building is “vernacular” when it is built to the standards of local custom, but largely free of other architectural traditions. When vernacular gets weird, architecture shrugs it off as “folly.” Justo Gallego Martínez life’s

Addiction

Jul. 28, 2017 by

What happens when fun runs into obsession or compulsion? Where does the fun end and the addiction begin? Alcohol is a perfect case study in the delicate balancing act fun requires. On face value, booze is a big part of

Hunter Thompson’s Last Words: No Fun

Hunter Thompson’s Last Words: No Fun

Jul. 27, 2017 by

According to the Washington Post, here’s the suicide note Hunter Thompson wrote days before killing himself: “No More Games. No More Bombs. No More Walking. No More Fun. No More Swimming. 67. That is 17 years past 50. 17 more

Fun: Abridged

Oct. 15, 2010 by

Prior to my TEDx Boulder talk on “What makes a place fun?” CU Boulder profession, and scholar of the concept of “funny” asked me for a a quick answer to the question I posed in my talk title. Here’s the

Hell House / Haunted House

Hell House / Haunted House

Nov. 7, 2008 by

A twitter post from an NYC friend reminded me of my long ago visit to a local Denver "Hell House". It was over 10 years ago, and my recollection is a bit fuzzy. But some of the memorable facts are

Far Cry 2

Far Cry 2

Nov. 6, 2008 by

The increase of computing power in game consoles (and by proxy games on personal computers) has allowed for the both the increase in the graphic detail of game environments as well as the increase in their size and scope. Far

New York Mystery House

New York Mystery House

Jun. 17, 2008 by

What does it take to get your Upper East Side 5th Ave condo in the New York Times? How about an architect who decides to build in a Da Vinci Code mystery right into the design and not tell the

SimCity: Super Size Me

SimCity: Super Size Me

Apr. 18, 2008 by

Close to twenty years since the original was released, SimCity remains a peculiar outlier in the videogame landscape. And why not? A game nominally designed around the job of city planner or urban designer and one that tiptoes delicately around

Millenium Falcon

Millenium Falcon

Apr. 15, 2008 by

While this certainly does not qualify as an example of fun architecture, this is a great example of people having fun with architecture. Life Without Buildings speculates that, contrary to the claims of the Star Wars designer that cooked up

Space Time Play Review

Space Time Play Review

Apr. 3, 2008 by

Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger 2007 Birkhäuser 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book.