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    Lost at Sea

    by  • May 2, 2017 • Uncategorized • 0 Comments

    Just in case you are interested, yes, this is still my blog. The site started back when blogging meant something. I’ll probably update this thing one of these days. In the meantime, if you want to talk to me, you know where to find me. And if you don’t know where to find me,...

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    Fun: Abridged

    by  • October 15, 2010 • Uncategorized • 0 Comments

    Prior to my TEDx Boulder talk on “What makes a place fun?” CU Boulder profession, and scholar of the concept of “funny” asked me for a a quick answer to the question I posed in my talk title. Here’s the answer in under a minute on Peter’s site.

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    Hell House / Haunted House

    by  • November 7, 2008 • Uncategorized • 1 Comment

    A twitter post from an NYC friend reminded me of my long ago visit to a local Denver "Hell House". It was over 10 years ago, and my recollection is a bit fuzzy. But some of the memorable facts are these: I think this was one of the early versions of the original Hell...

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    Far Cry 2

    by  • November 6, 2008 • Uncategorized • 0 Comments

    The increase of computing power in game consoles (and by proxy games on personal computers) has allowed for the both the increase in the graphic detail of game environments as well as the increase in their size and scope. Far Cry 2 pushes the art of level design forward offering 50 square kilometers of...

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    New York Mystery House

    by  • June 17, 2008 • Uncategorized • 0 Comments

    What does it take to get your Upper East Side 5th Ave condo in the New York Times? How about an architect who decides to build in a Da Vinci Code mystery right into the design and not tell the client: Mystery on Fifth Avenue – NYTimes.com But some of that furniture and some...

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    SimCity: Super Size Me

    by  • April 18, 2008 • Uncategorized • 3 Comments

    Close to twenty years since the original was released, SimCity remains a peculiar outlier in the videogame landscape. And why not? A game nominally designed around the job of city planner or urban designer and one that tiptoes delicately around the notions of objective, goal or win condition, it’s a wonder that the game...

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    Millenium Falcon

    by  • April 15, 2008 • Uncategorized • 0 Comments

    While this certainly does not qualify as an example of fun architecture, this is a great example of people having fun with architecture. Life Without Buildings speculates that, contrary to the claims of the Star Wars designer that cooked up the plans for Han Solo’s starship, The Millennium Falcon wasn’t inspired by random foodstuff....

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    Space Time Play Review

    by  • April 3, 2008 • Architecture, Fun, Games, Uncategorized • 0 Comments

    Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger 2007 Birkhäuser 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book. To that end, I guess this review is biased. Still, I think the book...

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    Two Videos and a Point About The Science of Place

    by  • March 13, 2008 • Uncategorized • 0 Comments

    The subject of place has a tendency to wander off into positivist places where quantification rules and science seems to tell us how people behave and how we should design places. The world of videogames staggers toward this abyss as well, with review scores and all manner of measurement suggesting that game design could...

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    Wacky Dubai — Summoning the Future

    by  • March 6, 2008 • Uncategorized • 2 Comments

    If you study videogames and architecture, a common response when people ask what you research is: “Oh, really?” I think that’s about to change. Designboom has posted a fascinating, well, let’s be honest, completely insane, look at proposed buildings in Dubai dubai architecture: new buildings in the united arab emirates Taking ‘The Cloud’ as...

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