The increase of computing power in game consoles (and by proxy games on personal computers) has allowed for the both the increase in the graphic detail of game environments as well as the increase in their size and scope. Far
What does it take to get your Upper East Side 5th Ave condo in the New York Times? How about an architect who decides to build in a Da Vinci Code mystery right into the design and not tell the
Close to twenty years since the original was released, SimCity remains a peculiar outlier in the videogame landscape. And why not? A game nominally designed around the job of city planner or urban designer and one that tiptoes delicately around
While this certainly does not qualify as an example of fun architecture, this is a great example of people having fun with architecture. Life Without Buildings speculates that, contrary to the claims of the Star Wars designer that cooked up
Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias BÃ¶ttger 2007 BirkhÃ¤user 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book.