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    Two Videos and a Point About The Science of Place

    by  • March 13, 2008 • Uncategorized • 0 Comments

    The subject of place has a tendency to wander off into positivist places where quantification rules and science seems to tell us how people behave and how we should design places. The world of videogames staggers toward this abyss as well, with review scores and all manner of measurement suggesting that game design could...

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    Wacky Dubai — Summoning the Future

    by  • March 6, 2008 • Uncategorized • 2 Comments

    If you study videogames and architecture, a common response when people ask what you research is: “Oh, really?” I think that’s about to change. Designboom has posted a fascinating, well, let’s be honest, completely insane, look at proposed buildings in Dubai dubai architecture: new buildings in the united arab emirates Taking ‘The Cloud’ as...

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    Reality is Broken and the Tyranny of Fun

    by  • February 25, 2008 • Uncategorized • 3 Comments

    During her “Reality is Broken” GDC Rant games researcher and creator Jane McGonigal made a funny, poetic and passionate plea for game designers to do nothing less than change the world. The nut of her argument was that game designers are in the business of making people happy and they’ve gotten quite good at...

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    Let the Good Links Roll

    by  • January 24, 2008 • Uncategorized • 2 Comments

    Sure, the Internet is a quagmire of misinformation, confusion and outright lies. Sort of like one’s mind. That’s where de.licio.us comes in for me. I use this bookmarking utility all the time to sift and sort the endless stream of interesting junk that floats through my browser. Now, I’ve gotten around to adding a...

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    Hearing Spaces

    by  • January 18, 2008 • Uncategorized • 2 Comments

    I’ve been meaning to post about this for a while. In the world of virtual design and virtual environments we have recapitulated some bad habits from the history of architecture around giving primacy to the image. Our environements are about a lot more than what we can see, as a new book makes clear:...

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    Disintegrating Reality

    by  • December 12, 2007 • Uncategorized • 0 Comments

    The technology provided by 3dvsystems promises to revolutionize gesture-based videogaming.Like the EyeToy, the 3DV system works by observing the player and using their body motions as the source of input. What’s different about this approach is that they use some technology that can sense motion and depth. So, in addition to doing a better...

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    The City of Detritus

    by  • November 16, 2007 • Uncategorized • 0 Comments

    Players of Second Life know about the prim garbage problem. Within a few limits, players can fill up any land they own with objects created with 3D primitives, or prims. Over the years, this has resulted in a boom town jumble of buildings and objects. And a lot of junk. Tour through the world...

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    A DiGRA Report, of sorts

    by  • October 15, 2007 • Uncategorized • 6 Comments

    I wrote the bulk of this post right after the DiGRA Tokyo event, on the plane ride home. Jet lag and job responsibilities delayed the editing and posting. But, hey, what am I gonna do. For what it’s worth, some reflections on key game research event of the year). I’m wrapping up my visit...

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    Second Life Architecture

    by  • August 28, 2007 • Uncategorized • 0 Comments

    As someone who has played a lot of Second Life in the past, and still uses it from time to time in my architecture and planning courses, I was happy to find this site: Virtual Suburbia. I’ll look into it more later. But it’s nice to see someone taking the idea of virtual environments...

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    Vegas and Videogames: More, More, More

    by  • August 14, 2007 • Uncategorized • 2 Comments

    Like a lot of people, I spent a lot of my summer in pursuit of leisure. And like a lot of people I visted Las Vegas. Dipping my toe into that bacchanal of excess, I noticed a display in one of the many opulent bastions of conspicuous consumption that are the Forum Shops at...

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