Far Cry 2

The increase of computing power in game consoles (and by proxy games on personal computers) has allowed for the both the increase in the graphic detail of game environments as well as the increase in their size and scope. Far Cry 2 pushes the art of level design forward offering 50 square kilometers of game […]

Millenium Falcon

While this certainly does not qualify as an example of fun architecture, this is a great example of people having fun with architecture. Life Without Buildings speculates that, contrary to the claims of the Star Wars designer that cooked up the plans for Han Solo’s starship, The Millennium Falcon wasn’t inspired by random foodstuff. Life […]

Space Time Play Review

Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger 2007 Birkhäuser 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book. To that end, I guess this review is biased. Still, I think the book is […]

Optimization WordPress Plugins & Solutions by W3 EDGE