Two Videos and a Point About The Science of Place

Two Videos and a Point About The Science of Place

Mar. 13, 2008 by

The subject of place has a tendency to wander off into positivist places where quantification rules and science seems to tell us how people behave and how we should design places. The world of videogames staggers toward this abyss as

Wacky Dubai — Summoning the Future

Wacky Dubai — Summoning the Future

Mar. 6, 2008 by

If you study videogames and architecture, a common response when people ask what you research is: “Oh, really?” I think that’s about to change. Designboom has posted a fascinating, well, let’s be honest, completely insane, look at proposed buildings in

Reality is Broken and the Tyranny of Fun

Reality is Broken and the Tyranny of Fun

Feb. 25, 2008 by

During her “Reality is Broken” GDC Rant games researcher and creator Jane McGonigal made a funny, poetic and passionate plea for game designers to do nothing less than change the world. The nut of her argument was that game designers

Let the Good Links Roll

Let the Good Links Roll

Jan. 24, 2008 by

Sure, the Internet is a quagmire of misinformation, confusion and outright lies. Sort of like one’s mind. That’s where de.licio.us comes in for me. I use this bookmarking utility all the time to sift and sort the endless stream of

Hearing Spaces

Hearing Spaces

Jan. 18, 2008 by

I’ve been meaning to post about this for a while. In the world of virtual design and virtual environments we have recapitulated some bad habits from the history of architecture around giving primacy to the image. Our environements are about

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