Mooo

No Fun at All

Jun. 6, 2011 by

This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at

The Missing Middle: Looking for Fun at GDC

Mar. 9, 2011 by

Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play

The Simple Pleasures of Tresspassing

Jan. 21, 2011 by

The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals

Minecraft Urbanism and Taking the Fun Out of Place

Dec. 17, 2010 by

Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling

Night of the Living Downtown

Oct. 25, 2010 by

City planners and urban boosters find the question of how to create a vibrant and attractive downtown an ongoing puzzle. Sports and shopping and the occasional festival fill out a fairly standard set of tools used to try focus attention

Fun or Funny?

Oct. 18, 2010 by

Fun and funny. What’s the difference, how can you tell and why does it matter? The connection seems to lie right below the surface, but remains as quick as a fish and twice as slippery when you try to grab

Fun: Abridged

Oct. 15, 2010 by

Prior to my TEDx Boulder talk on “What makes a place fun?” CU Boulder profession, and scholar of the concept of “funny” asked me for a a quick answer to the question I posed in my talk title. Here’s the

Maharaja game box

(Board) Games and Architecture

Oct. 4, 2010 by

.There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept

What makes a place fun?

Sep. 23, 2010 by

Last month I have the privileged to speak before an audience of 1,400 people at TEDx Boulder. My topic was, “What makes a place fun?” Whether or not I answered that question, you can decide for yourself: This question of

Blogging Fun

Aug. 8, 2010 by

After wrapping up a fascinating time at TEDx Boulder, I am thinking it might be time to re-yoke myself to the blogging plow. From those that saw my little speech on “What makes a place fun?” you know that I