Computing Comes to the Surface

Apr. 15, 2010 by

The most interesting technology surprises. The iPad surprised me. Hold it in your hands and it is just a big iPod. Neat, flashy. A wonderful gizmo. But just that, a gizmo. The surprising thing happens when you lie the device

GDC Day 3: Seriously, they Have Games Here

GDC Day 3: Seriously, they Have Games Here

Mar. 12, 2010 by

If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the

GDC Parties

GDC Parties

Mar. 12, 2010 by

Do you want to know what the best part of a GDC party is? You are not there. If you were there then you’d just be standing around, talking to the three or four people you might know. You’d be

GDC Day 2: Super Ball!

GDC Day 2: Super Ball!

Mar. 11, 2010 by

Any culture that gives you hard candy to listen to someone tell you about software has lost track of something. What, I’m not sure. But wandering the stiff wonderland that is the GDC Expo, you pretty much expect that if

GDC Day 1: Your Monitor is Lame

GDC Day 1: Your Monitor is Lame

Mar. 11, 2010 by

I’m an individual, just like everyone else. Not so long ago, the appellation “gamer” meant you were a part of something special. The blessed. The ones that got it. Being a gamer was more about not being one of the

GDC Day 1: A glass of wine, golfed from my hand

GDC Day 1: A glass of wine, golfed from my hand

Mar. 10, 2010 by

I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the

Toward a Ludic Architecture

Feb. 26, 2010 by

  Today etc press released Steffen Walz’s “Toward a Ludic Archtiecture” You can download the text or leap straight into purchasing a printed copy here: http://www.etc.cmu.edu/etcpress/content/toward-ludic-architecture As I continue to work through my dissertation on “What makes a place fun?’, I am

Understanding Place: Game Studies as a System of Knowing

Jun. 9, 2009 by

Below is the full text of a conference proposal I submitted to the upcoming DiGRA conference . Unfortunately, the proposal was rejected, at least in part for being confusing. Fair enough. But I am posting it here is the interest of

The Theory of Alcoholic Architecture

Apr. 17, 2009 by

London now sports what it's owners have described as the world's first walk-in cocktail. Don the sort of coverall you see in science labs and walk into a misty room. The room is the "bar" and the mist is gin