• Fun

    No Fun at All

    by  • June 6, 2011 • Art, Fun, Games • 0 Comments

    Mooo

    This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at least in any ordinary sense. Perhaps unlike a lot of people, I think that...

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    The Missing Middle: Looking for Fun at GDC

    by  • March 9, 2011 • Fun, Games, GDC • 0 Comments

    Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play to a messy free-for-all of blinding insight, hard-won experience and philosophical examination. Gaming discourse...

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    The Simple Pleasures of Tresspassing

    by  • January 21, 2011 • Architecture, Fun, Games • 0 Comments

    The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals take place in a narrow channel walled by invisible barriers. When you take a...

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    Night of the Living Downtown

    by  • October 25, 2010 • Fun, Urban Planning • 0 Comments

    City planners and urban boosters find the question of how to create a vibrant and attractive downtown an ongoing puzzle. Sports and shopping and the occasional festival fill out a fairly standard set of tools used to try focus attention in the regional middle. Leave it to a bunch of zombies to create a...

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    Fun or Funny?

    by  • October 18, 2010 • Architecture, Fun, Funny • 0 Comments

    Fun and funny. What’s the difference, how can you tell and why does it matter? The connection seems to lie right below the surface, but remains as quick as a fish and twice as slippery when you try to grab it. In one of those unscripted moments in life where things comes together in...

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    (Board) Games and Architecture

    by  • October 4, 2010 • Architecture, Fun, Games • 0 Comments

    Maharaja game box

    .There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept of architecture, I think it helps to look at board games. I have taught...

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    What makes a place fun?

    by  • September 23, 2010 • Architecture, Fun • 0 Comments

    Last month I have the privileged to speak before an audience of 1,400 people at TEDx Boulder. My topic was, “What makes a place fun?” Whether or not I answered that question, you can decide for yourself: This question of fun is central to my dissertation research which, among other things, proposes to offer...

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    The Theory of Alcoholic Architecture

    by  • April 17, 2009 • Architecture, Fun • 0 Comments

    London now sports what it's owners have described as the world's first walk-in cocktail. Don the sort of coverall you see in science labs and walk into a misty room. The room is the "bar" and the mist is gin and tonic. Presumably, chilling in this cocktail and breathing deeply long enough is equivalent...

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    Defining the Fun House

    by  • March 30, 2009 • Architecture, Fun • 0 Comments

    As a part of my, "What makes a place fun?" research, I have postulated the idea of the "fun house" as an actual home anchored in fun as much as much as some homes are designed to be beautiful. The question always is, "What is a fun house?" And while I am still working out...

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