Posted by on May 28, 2007

I know. A terrible way to reannounce the revival of my site.

But, hey, I’ve been waiting for brilliance to strike for a year. And I guess at this point I’m just going to have to accept that I’m not that clever.

Anyway, a couple of bookkeeping items:

  • The old buzzcut site has been extensively archived and rolled up. You can find most anything that was once here moved over to: Please keep in mind that most of the functionality was turned off in the process of creating the archive. But all of the content should be available.
  • Where have I been? For the past two years I have been working on a PhD in planning and design in the College of Architecture and Planning at the University of Colorado. I’ve managed to hang onto my videogame research orientation in the guise of studying virtual spaces and leisure places. This summer I am co-teaching a course called, “Visualizing the Virtual” that looks at the whole idea of environmental design (architecture and such) in the digital domain.
  • I’ve also put a significant amount of time into the Videogame Style Guide and Reference Manual. This book mirrors the AP Stylebook and should provide an indispensable resource for game journalists and researchers. But I think it’s a fairly thought provoking tome for anyone interested in games. Visit the Style Guide site and request a copy of the ebook. If you say that you read about it on buzzcut, we’ll send it to you for free.
  • What’s the future of Well, as the game studies area has grown, developed and otherwise bloated, I’ve found a certain need to focus my research interests. As I mentioned, I’m in pretty deep in terms fo architecture, landscape architecture and urban planning. So, I expect to move buzzcut a little more in the direction of my research interests. For better or worse, buzzcut as “critical videogame theory” will probably end up being more buzzcut “understanding videogames as space” (or maybe that should be “videogames in spaaaaaaaace!).


  1. Raymond Devine
    May 31, 2007

    Hello Professor Thomas, I just finished going through the Videogame Style Guide and Reference Manual, and wanted to personally thank you for the final section on Game Criticism. It’s a wonderful summary of all the things that have motivated me in my education thus far and a nice burst of inspiration as I plan my senior project.

    So thanks,
    Ray Devine

  2. Eben Holmes
    May 31, 2007

    Salutations, Dr. Dave!

    Great to see that Buzzcut’s back online! Though the old site was never quite as ‘bloated’ with criticm and theoretical debates as an avid scholar might have hoped, your forum always ‘buzzed’ with some of the more interesting heuristics and problems of videogame theory on the web.

    I am pleased to hear about your dissertation- I hope these and other chronically overlooked areas of inquiry make the new Buzzcut a hub for the discussion of more marginalized theories of videogame criticism.

    All the best,
    -Dead Daedalus

  3. David
    May 31, 2007

    Well, if Dead Daedalus is back, then I have faith that buzzcut might be, once again, interesting!

    Actually, I thought long and hard about even bothering. But after I archived the old site and read back through a lot of the old traffic, I realized that this was about the most productive research I ever did: It just makes sense to throw out half-baked ideas and see what sticks.

    So, I’m looking forward to actually challenging myself to come up with something worth throwing.

    Nice to ahve you back.

    — David (and I’ll work on that bloating too)

  4. Robb Norton
    May 31, 2007

    Glad to have you back… I have been checking for updates from time to time, you know. A lot of these sites have been going away lately, including my own, which makes me quite sad. But, if buzzcut is back then perhaps there is hope for the future after all. Look forward to see what you are working on these days.

  5. Devin Monnens
    June 4, 2007

    Glad to see the site’s still running, Dave. I will have to agree that the field of game studies has hit some threshold of rapid expansion, but at the same time I don’t really feel that it’s solidifying. Everybody wants to say something about games – maybe because there’s a lot of money in them, and also because they are such an integral part of culture – but I’m concerned that I don’t seem to see so much in the way of formalizing the field. This isn’t to say nobody is trying to do this, but I just don’t see it as being both widespread and systematic. I think usually this sort of thing emerges from the system, but I also think a large part of it also has to do with not only the vocabulary but also the questions that you ask. If vocabulary helps define a science, then why not the questions a critical theory? For this, I think your essay at the back of the style guide is one of the best developments in this area. I don’t think it’s a problem of game studies being hard, I think it’s just we haven’t known the right questions to ask. The more basic types of questions we have, maybe the easier it will be to develop a wide range of approaches.

    Anyway, glad to see this place is back.


  6. Linh
    June 7, 2007

    Congratulations on your return! More great news though! The 2007 Midnight Gaming Championship has announced the games and locations. It’s a free tournament with fantastic prizes. Check out the official web site for more information.

  7. Ferzkopp
    June 10, 2007

    The archive link is broken (requires hand-editing the URL) … the correct one is

  8. David
    June 11, 2007

    Thanks. Fixed the link!

    — David

  9. olli
    July 4, 2007

    i’m glad to see buzzcut back!

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