Two Videos and a Point About The Science of Place
The subject of place has a tendency to wander off into positivist places where quantification rules and science seems to tell us how people behave and how we should design places.
The world of videogames staggers toward this abyss as well, with review scores and all manner of measurement suggesting that game design could benefit from some more formal science of fun.
And then we find this video:
What these two places have in common, other than the subject of “swimming pool.”, is that they are both completely wrapped around the idea of fun and defy a rational explanation.Why would so many people pack into the same wave pool? What would someone build a purposely realistic, but fake, pool?