David is also the director of data integrations and infrastructure at the University of Colorado Denver and an assistant professor, attendant, in the Department of Architecture. He has taught courses in the school of education, college of arts and media and the college of architecture and planning, both online and in the classroom. His research focuses on the theory and design of fun objects, process and places. This search for fun ranges from video games to architecture with a special focus on the value of fun at work.
He regularly speaks about the Wacky Workplace—using fun to stimulate motivation, creativity, engagement and innovation in the workplace and teaches a course on the principles and design practice of fun things. He was formerly a videogame journalist, writing for local and national outlets, including the Denver Post, Electronic Gaming Monthly, Wired and Edge Magazine. He is currently at work on a book about fun in architecture, “Ludic Form for Architects” and regularly speaks on the topic of fun at work. He is the co-author, with John Sharp, of Fun, Taste and Games: An Aesthetics for the Idle, Unproductive and Otherwise Playful” (MIT Press)
Want to get in touch? Have me run a Wacky Workplace workshop? Deliver and hilarious and poignant keynote? Just find out more?
Drop me mail, games @ buzzcut.com