• Will Wright: Architect

    by  • November 23, 2008 • 0 Comments

    There's a wonderfully contemplative puff piece in the New Yorks Times about SimCity/Sims/Spore creator Will Wright. The story lists short answers to oddball questions. The one that caught my attention was: Recurring dreams: They are architectural. They are about very specific buildings and houses. I remember them down to the level where I can make blueprints of them....

    Read more →

    The Ludic Age

    by  • November 18, 2008 • 1 Comment

    During this year's Game for Change conference, quick thinker and creative mind Eric Zimmerman dropped a new concept on the audience, "Maybe, ", he suggested, "We are living in the Ludic Age ." His point was well received by a room full of people hoping to change the world through play and games. And his concept made...

    Read more →

    Get Small — Landscape, Scale and Fun

    by  • November 17, 2008 • 0 Comments

    What makes a place fun?  Scale seems to have something to do with it. As any SimCity player can tell you, part of what makes that game fun is playing a powerful being that can dink with a giant city. It's fun to feel big, or at least, it's fun to look at tiny...

    Read more →

    Public Art WTF? Part 2

    by  • November 10, 2008 • 1 Comment

    Viewed from a distance, the pile of big read beans, or bags, on the east end of the 16th street pedestrian bridge, looks sort of like a pile of frosting or a Dr. Suess Christmas tree. Once you get closer, the color is a deep red that makes you think of blood and the limp elements...

    Read more →

    Public art WTF?

    by  • November 8, 2008 • 2 Comments

    Don’t get me wrong, I am a big fan of public art. But this piece sprung up over night on my path to downtown and just remind me of….well, the mind sort of boggles doesn’t it? Bloody beans would be a generous description. Really, it just looks like a pile of crap. Who knows,...

    Read more →

    Hell House / Haunted House

    by  • November 7, 2008 • 1 Comment

    A twitter post from an NYC friend reminded me of my long ago visit to a local Denver "Hell House". It was over 10 years ago, and my recollection is a bit fuzzy. But some of the memorable facts are these: I think this was one of the early versions of the original Hell...

    Read more →

    Far Cry 2

    by  • November 6, 2008 • 0 Comments

    The increase of computing power in game consoles (and by proxy games on personal computers) has allowed for the both the increase in the graphic detail of game environments as well as the increase in their size and scope. Far Cry 2 pushes the art of level design forward offering 50 square kilometers of...

    Read more →

    New York Mystery House

    by  • June 17, 2008 • 0 Comments

    What does it take to get your Upper East Side 5th Ave condo in the New York Times? How about an architect who decides to build in a Da Vinci Code mystery right into the design and not tell the client: Mystery on Fifth Avenue – NYTimes.com But some of that furniture and some...

    Read more →

    Laughing at Goff

    by  • June 14, 2008 • 0 Comments

    Anything that Charles Jenks writes is probably worth a look. But when he joyously points to the fun in Bruce Goff’s work, any serious student of play in architecture has to stop and consider what’s going on: Looking, learning and laughing with Bruce Goff It is impossible not to smile and laugh appreciatively when...

    Read more →

    SimCity: Super Size Me

    by  • April 18, 2008 • 3 Comments

    Close to twenty years since the original was released, SimCity remains a peculiar outlier in the videogame landscape. And why not? A game nominally designed around the job of city planner or urban designer and one that tiptoes delicately around the notions of objective, goal or win condition, it’s a wonder that the game...

    Read more →