• Millenium Falcon

    by  • April 15, 2008 • 0 Comments

    While this certainly does not qualify as an example of fun architecture, this is a great example of people having fun with architecture. Life Without Buildings speculates that, contrary to the claims of the Star Wars designer that cooked up the plans for Han Solo’s starship, The Millennium Falcon wasn’t inspired by random foodstuff....

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    Space Time Play Review

    by  • April 3, 2008 • 0 Comments

    Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger 2007 Birkhäuser 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book. To that end, I guess this review is biased. Still, I think the book...

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    Taking the Fun Out the “Play” House

    by  • March 28, 2008 • 0 Comments

    You can count on Lebbeus Woods to provide startling clarity to any object he examines. Still, I have to wonder about his comments on architect Raimund Abraham's project, Musikerhaus (Music House). Designed in four quadrants, each housing a musician, with an open middle where they can meet and perform together, the Musikerhaus is clearly...

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    Two Videos and a Point About The Science of Place

    by  • March 13, 2008 • 0 Comments

    The subject of place has a tendency to wander off into positivist places where quantification rules and science seems to tell us how people behave and how we should design places. The world of videogames staggers toward this abyss as well, with review scores and all manner of measurement suggesting that game design could...

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    Wacky Dubai — Summoning the Future

    by  • March 6, 2008 • 2 Comments

    If you study videogames and architecture, a common response when people ask what you research is: “Oh, really?” I think that’s about to change. Designboom has posted a fascinating, well, let’s be honest, completely insane, look at proposed buildings in Dubai dubai architecture: new buildings in the united arab emirates Taking ‘The Cloud’ as...

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    Reality is Broken and the Tyranny of Fun

    by  • February 25, 2008 • 3 Comments

    During her “Reality is Broken” GDC Rant games researcher and creator Jane McGonigal made a funny, poetic and passionate plea for game designers to do nothing less than change the world. The nut of her argument was that game designers are in the business of making people happy and they’ve gotten quite good at...

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    Let the Good Links Roll

    by  • January 24, 2008 • 2 Comments

    Sure, the Internet is a quagmire of misinformation, confusion and outright lies. Sort of like one’s mind. That’s where de.licio.us comes in for me. I use this bookmarking utility all the time to sift and sort the endless stream of interesting junk that floats through my browser. Now, I’ve gotten around to adding a...

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    Hearing Spaces

    by  • January 18, 2008 • 2 Comments

    I’ve been meaning to post about this for a while. In the world of virtual design and virtual environments we have recapitulated some bad habits from the history of architecture around giving primacy to the image. Our environements are about a lot more than what we can see, as a new book makes clear:...

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    Disintegrating Reality

    by  • December 12, 2007 • 0 Comments

    The technology provided by 3dvsystems promises to revolutionize gesture-based videogaming.Like the EyeToy, the 3DV system works by observing the player and using their body motions as the source of input. What’s different about this approach is that they use some technology that can sense motion and depth. So, in addition to doing a better...

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    Taking the Fun Out Of the Treehouse

    by  • November 20, 2007 • 2 Comments

    This short video sums up a fascinating project: Inhabitat » VIDEO: Grow A Treehouse with TeReForm This idea expands on the notion of architecture that you can grow. Everything about it is very cool. But what strikes me is that in an effort to make the concept seem real, and a rational architectural step,...

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