GDC Day 1: A glass of wine, golfed from my hand

GDC Day 1: A glass of wine, golfed from my hand

Mar. 10, 2010 by

I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the

Toward a Ludic Architecture

Feb. 26, 2010 by

  Today etc press released Steffen Walz’s “Toward a Ludic Archtiecture” You can download the text or leap straight into purchasing a printed copy here: http://www.etc.cmu.edu/etcpress/content/toward-ludic-architecture As I continue to work through my dissertation on “What makes a place fun?’, I am

Understanding Place: Game Studies as a System of Knowing

Jun. 9, 2009 by

Below is the full text of a conference proposal I submitted to the upcoming DiGRA conference . Unfortunately, the proposal was rejected, at least in part for being confusing. Fair enough. But I am posting it here is the interest of

The Theory of Alcoholic Architecture

Apr. 17, 2009 by

London now sports what it's owners have described as the world's first walk-in cocktail. Don the sort of coverall you see in science labs and walk into a misty room. The room is the "bar" and the mist is gin

Defining the Fun House

Mar. 30, 2009 by

As a part of my, "What makes a place fun?" research, I have postulated the idea of the "fun house" as an actual home anchored in fun as much as much as some homes are designed to be beautiful. The question

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