• The City of Detritus

    by  • November 16, 2007 • 0 Comments

    Players of Second Life know about the prim garbage problem. Within a few limits, players can fill up any land they own with objects created with 3D primitives, or prims. Over the years, this has resulted in a boom town jumble of buildings and objects. And a lot of junk. Tour through the world...

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    A DiGRA Report, of sorts

    by  • October 15, 2007 • 6 Comments

    I wrote the bulk of this post right after the DiGRA Tokyo event, on the plane ride home. Jet lag and job responsibilities delayed the editing and posting. But, hey, what am I gonna do. For what it’s worth, some reflections on key game research event of the year). I’m wrapping up my visit...

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    Second Life Architecture

    by  • August 28, 2007 • 0 Comments

    As someone who has played a lot of Second Life in the past, and still uses it from time to time in my architecture and planning courses, I was happy to find this site: Virtual Suburbia. I’ll look into it more later. But it’s nice to see someone taking the idea of virtual environments...

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    Vegas and Videogames: More, More, More

    by  • August 14, 2007 • 2 Comments

    Like a lot of people, I spent a lot of my summer in pursuit of leisure. And like a lot of people I visted Las Vegas. Dipping my toe into that bacchanal of excess, I noticed a display in one of the many opulent bastions of conspicuous consumption that are the Forum Shops at...

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    Debord and Dubai

    by  • August 5, 2007 • 1 Comment

    This piece is a few years old, but after spending some time reading Debord this spring, I thought this quote was worth underlining: Sand and freedom | | Guardian Unlimited Arts This is the type of empty, rootless scenario that Guy Debord’s Society of the Spectacle and Rem Koolhaas’ Generic City warned us about...

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    Not Enough People

    by  • July 17, 2007 • 4 Comments

    The L.A. Times has a good piece covering some of the fading interest in some parts of the Second Life grid. While the article focuses on why advertisers are rethinking an investment in an online, syntehtic world presence, one line should catch the eye of any urban designer, virtual or otherwise: Virtual marketers have...

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    Is this 3D

    by  • July 6, 2007 • 0 Comments

    The amusing central fallacy of 3D environments is that, in most cases, they are not 3D. Instead, they are 2D + time projections of three-dimensional model data. That we can suspend belief enough to find outselevs “inside” these 3D places is a marvel of phenomenology. Anyway, with that in mind, this Microsoft project bears...

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    Concepts to Give a Rest: Part I — Procedural Literacy

    by  • June 23, 2007 • 5 Comments

    Something’s been nagging at me lately. In the rush to use “games to teach” we keep skipping over the obvious question: Teach what? So, it was with some interest I picked up on this item: Kotaku, the Gamer’s Guide The MacArthur Foundation has decided to contribute $1.1 million behind a new public school in...

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    Leisure Industries

    by  • June 19, 2007 • 2 Comments

    Over the weekend I had a chance to chat with a bunch of people who work in the Colorado ski industry. The key points that stuck out to me included: The skiing is a global industry that wants to expand. But expansion is often limited by the high cost for new people getting involved...

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    The Future of Cities. Today!

    by  • June 16, 2007 • 0 Comments

    What is a city? It’s an obvious question with an even more obvious answer. But the answer probably depends on whom you talk to. An urban planner or mayor, a suburban housewife or a cop, an economist or a game designer, everyone will flavor the basic answer of — big place with lots of...

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