Architecture and Planning: It’s All Fun and Games

Architecture and Planning: It’s All Fun and Games

Dec. 29, 2008 by

As I work on wrapping up my end-of-the year, I have a handful of links that deserve commentary, but get a structured dump in the interest of making things neat: Cities as as systems/games and systems literacy  Thinking in systems

Architects Just Wanna Have Fun

Architects Just Wanna Have Fun

Dec. 19, 2008 by

I can only imagine what kind of wild parties star architects throw. At least, they give the impression of having a really good time with their amusing structures designed to mask their obvious playfulness with somber theorizing and mannered justifications. Still, I figure

Unusual Buildings

Unusual Buildings

Dec. 9, 2008 by

Call them follies, flights of fancy or simply playful disruptions of more staid architectural design. Whatever the label, people continue to build idosynchratic structures that manage to express imagination, whimsy and fun above all else. The Village of Joy blog

Mid-Century Modern Gingerbread House

Mid-Century Modern Gingerbread House

Dec. 3, 2008 by

Hmm. Seems like this would be an obvious choice. Making gingerbread houses on modernism lines certainly provides a simple method for organizing regular graham cracker elements into recognizable shapes. But credit this creator for assembling the Eames Case study house

Art Gallery Game

Art Gallery Game

Dec. 3, 2008 by

From the always remarkably smart and interesting Life Without Buildings blog: A sculptor with a sense of humor (“postmodernist fun,” some have said), Chris Saucedo creates site-specific work that transforms galleries into gameboards and back again. In the above image, a

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