The Simple Pleasures of Tresspassing

Jan. 21, 2011 by

The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals

Minecraft Urbanism and Taking the Fun Out of Place

Dec. 17, 2010 by

Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling

Fun or Funny?

Oct. 18, 2010 by

Fun and funny. What’s the difference, how can you tell and why does it matter? The connection seems to lie right below the surface, but remains as quick as a fish and twice as slippery when you try to grab

Fun: Abridged

Oct. 15, 2010 by

Prior to my TEDx Boulder talk on “What makes a place fun?” CU Boulder profession, and scholar of the concept of “funny” asked me for a a quick answer to the question I posed in my talk title. Here’s the

Maharaja game box

(Board) Games and Architecture

Oct. 4, 2010 by

.There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept

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