The Missing Middle: Looking for Fun at GDC

Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play to a messy free-for-all of blinding insight, hard-won experience and philosophical examination. Gaming discourse now […]

The Simple Pleasures of Tresspassing

The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals take place in a narrow channel walled by invisible barriers. When you take a stroll […]

Minecraft Urbanism and Taking the Fun Out of Place

Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling that the game is more important than just your latest game habit. This video walks […]

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