Defining the Fun House

Mar. 30, 2009 by

As a part of my, "What makes a place fun?" research, I have postulated the idea of the "fun house" as an actual home anchored in fun as much as much as some homes are designed to be beautiful. The question

Finding a Fun House: What makes a place fun?

Finding a Fun House: What makes a place fun?

Mar. 17, 2009 by

(This is an excerpt from a longer argument building a description of fun and linking it to the much more explored subject of play.) On face value the question rings true. Some places do seem more fun than others and wondering "What

Fun and Games with Architecture

Fun and Games with Architecture

Feb. 20, 2009 by

Some recent links sifted from the great shifting data mass of the Interwebs: Electronic Playgrounds http://www.physorg.com/news109517949.html  What happens when an international playground equipment maker decides to go digital? i.play is supposed to blend together the fun of videogames with the

Tilt-Shift for Dummies

Tilt-Shift for Dummies

Jan. 8, 2009 by

OK, the tilt-shift technique–the one that makes real photos look like shots of miniature models by way of manipulating the depth of field–may be the fad of the moment. But it also points a finger at just how delicate our grasp of media

Architecture and Planning: It’s All Fun and Games

Architecture and Planning: It’s All Fun and Games

Dec. 29, 2008 by

As I work on wrapping up my end-of-the year, I have a handful of links that deserve commentary, but get a structured dump in the interest of making things neat: Cities as as systems/games and systems literacy  Thinking in systems

Architects Just Wanna Have Fun

Architects Just Wanna Have Fun

Dec. 19, 2008 by

I can only imagine what kind of wild parties star architects throw. At least, they give the impression of having a really good time with their amusing structures designed to mask their obvious playfulness with somber theorizing and mannered justifications. Still, I figure

Unusual Buildings

Unusual Buildings

Dec. 9, 2008 by

Call them follies, flights of fancy or simply playful disruptions of more staid architectural design. Whatever the label, people continue to build idosynchratic structures that manage to express imagination, whimsy and fun above all else. The Village of Joy blog

Mid-Century Modern Gingerbread House

Mid-Century Modern Gingerbread House

Dec. 3, 2008 by

Hmm. Seems like this would be an obvious choice. Making gingerbread houses on modernism lines certainly provides a simple method for organizing regular graham cracker elements into recognizable shapes. But credit this creator for assembling the Eames Case study house

Haunted Virtual Mansion

Haunted Virtual Mansion

Nov. 30, 2008 by

What do you get when you mash up the American historicist fantasy of the home with the haunted house house, destination leisure, videogames and an insatiable taste for post-modern irony? This: This video provides a walkthrough of a Counter-Strike mod

Get Small — Landscape, Scale and Fun

Get Small — Landscape, Scale and Fun

Nov. 17, 2008 by

What makes a place fun?  Scale seems to have something to do with it. As any SimCity player can tell you, part of what makes that game fun is playing a powerful being that can dink with a giant city.