• Posts Tagged ‘Fun’

    Defining the Fun House

    by  • March 30, 2009 • Uncategorized • 0 Comments

    As a part of my, "What makes a place fun?" research, I have postulated the idea of the "fun house" as an actual home anchored in fun as much as much as some homes are designed to be beautiful. The question always is, "What is a fun house?" And while I am still working out...

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    Finding a Fun House: What makes a place fun?

    by  • March 17, 2009 • Uncategorized • 0 Comments

    (This is an excerpt from a longer argument building a description of fun and linking it to the much more explored subject of play.) On face value the question rings true. Some places do seem more fun than others and wondering "What makes a place fun?" is equivalent to asking: "Where is a fun place we...

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    Fun and Games with Architecture

    by  • February 20, 2009 • Uncategorized • 0 Comments

    Some recent links sifted from the great shifting data mass of the Interwebs: Electronic Playgrounds http://www.physorg.com/news109517949.html  What happens when an international playground equipment maker decides to go digital? i.play is supposed to blend together the fun of videogames with the physical activity of a playground. To my mind, what this really does is drastically...

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    Tilt-Shift for Dummies

    by  • January 8, 2009 • Uncategorized • 0 Comments

    OK, the tilt-shift technique–the one that makes real photos look like shots of miniature models by way of manipulating the depth of field–may be the fad of the moment. But it also points a finger at just how delicate our grasp of media is in a much more profound way. Without much effort, we can fool the...

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    Architecture and Planning: It’s All Fun and Games

    by  • December 29, 2008 • Uncategorized • 0 Comments

    As I work on wrapping up my end-of-the year, I have a handful of links that deserve commentary, but get a structured dump in the interest of making things neat: Cities as as systems/games and systems literacy  Thinking in systems can help us make better games, of course. But can thinking about cities as...

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    Architects Just Wanna Have Fun

    by  • December 19, 2008 • Uncategorized • 0 Comments

    I can only imagine what kind of wild parties star architects throw. At least, they give the impression of having a really good time with their amusing structures designed to mask their obvious playfulness with somber theorizing and mannered justifications. Still, I figure the vast rank and file of environmental designers dream about weird, wild and kooky structures....

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    Unusual Buildings

    by  • December 9, 2008 • Uncategorized • 0 Comments

    Call them follies, flights of fancy or simply playful disruptions of more staid architectural design. Whatever the label, people continue to build idosynchratic structures that manage to express imagination, whimsy and fun above all else. The Village of Joy blog rounds up lists of all kinds of wonderment, from crazy ads to optical illusions....

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    Mid-Century Modern Gingerbread House

    by  • December 3, 2008 • Uncategorized • 0 Comments

    Hmm. Seems like this would be an obvious choice. Making gingerbread houses on modernism lines certainly provides a simple method for organizing regular graham cracker elements into recognizable shapes. But credit this creator for assembling the Eames Case study house as a seasonal, eatable decoration ! As it turns out, it works out pretty well...

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    Haunted Virtual Mansion

    by  • November 30, 2008 • Uncategorized • 0 Comments

    What do you get when you mash up the American historicist fantasy of the home with the haunted house house, destination leisure, videogames and an insatiable taste for post-modern irony? This: This video provides a walkthrough of a Counter-Strike mod simulating the famous recreation in Disney World’s Magic Kingdom of the equally famous original...

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    Get Small — Landscape, Scale and Fun

    by  • November 17, 2008 • Uncategorized • 0 Comments

    What makes a place fun?  Scale seems to have something to do with it. As any SimCity player can tell you, part of what makes that game fun is playing a powerful being that can dink with a giant city. It's fun to feel big, or at least, it's fun to look at tiny...

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