• Posts Tagged ‘Games’

    No Fun at All

    by  • June 6, 2011 • Archive • 0 Comments

    Mooo

    This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at least in any ordinary sense. Perhaps unlike a lot of people, I think that...

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    The Missing Middle: Looking for Fun at GDC

    by  • March 9, 2011 • Archive • 0 Comments

    Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play to a messy free-for-all of blinding insight, hard-won experience and philosophical examination. Gaming discourse...

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    The Simple Pleasures of Tresspassing

    by  • January 21, 2011 • Archive • 0 Comments

    The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals take place in a narrow channel walled by invisible barriers. When you take a...

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    Minecraft Urbanism and Taking the Fun Out of Place

    by  • December 17, 2010 • Archive • 1 Comment

    Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling that the game is more important than just your latest game habit. This video...

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    (Board) Games and Architecture

    by  • October 4, 2010 • Archive • 0 Comments

    Maharaja game box

    .There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept of architecture, I think it helps to look at board games. I have taught...

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    Computing Comes to the Surface

    by  • April 15, 2010 • Archive • 0 Comments

    The most interesting technology surprises. The iPad surprised me. Hold it in your hands and it is just a big iPod. Neat, flashy. A wonderful gizmo. But just that, a gizmo. The surprising thing happens when you lie the device flat on a table. As a horizontal computing surface, and one that integrates input...

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    GDC Day 3: Seriously, they Have Games Here

    by  • March 12, 2010 • Archive • 0 Comments

    If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the whole idea has been to talk about games. This is the place that people...

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    GDC Parties

    by  • March 12, 2010 • Archive • 0 Comments

    Do you want to know what the best part of a GDC party is? You are not there. If you were there then you’d just be standing around, talking to the three or four people you might know. You’d be getting drunk because you don’t have much else to do. And you’d be trying...

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    GDC Day 2: Super Ball!

    by  • March 11, 2010 • Archive • 0 Comments

    Any culture that gives you hard candy to listen to someone tell you about software has lost track of something. What, I’m not sure. But wandering the stiff wonderland that is the GDC Expo, you pretty much expect that if you want a bite-sized Snickers or a free t-shirt, you’re going to have to...

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    GDC Day 1: Your Monitor is Lame

    by  • March 11, 2010 • Archive • 0 Comments

    I’m an individual, just like everyone else. Not so long ago, the appellation “gamer” meant you were a part of something special. The blessed. The ones that got it. Being a gamer was more about not being one of the zillions of people that were not gamers. And as a part of the zealotry...

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