Mooo

No Fun at All

Jun. 6, 2011 by

This spring I had a chance to sit down with Ian Bogost and talk about Cow Clicker. Like a lot of people, I find Cow Clicker fascinating. Like a lot of people, I don’t think Cow Clicker is fun, at

The Missing Middle: Looking for Fun at GDC

Mar. 9, 2011 by

Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play

The Simple Pleasures of Tresspassing

Jan. 21, 2011 by

The ever-insightful Gus Mastrapa points to one of the central pleasures in videogames in a recent colum: Video Games Make Trespassers Out Of Us All We don’t realize it, but our everyday lives are full of limitations. Our daily rituals

Minecraft Urbanism and Taking the Fun Out of Place

Dec. 17, 2010 by

Minecraft has become a recent obsession. A sort of SimCity meets Lego meets Dungeons and Dragons, the emphasis is on building and exploration. And all the while you click away at the endless landscape of blocks, you have a feeling

Maharaja game box

(Board) Games and Architecture

Oct. 4, 2010 by

.There is an ongoing interest in the idea of games and architecture. Usually this means videogames. And usually this means how buildings are designed in games. When you want to think more about the concept of games and the concept

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