The Missing Middle: Looking for Fun at GDC

Mar. 9, 2011 by

Here’s what I learned at the 2011 Game Developers Conference: The most interesting dialog about games has moved from a sort of constrained, technical conversation around the ins and outs of making games that people want to buy and play

GDC Day 3: Seriously, they Have Games Here

GDC Day 3: Seriously, they Have Games Here

Mar. 12, 2010 by

If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the

GDC Parties

GDC Parties

Mar. 12, 2010 by

Do you want to know what the best part of a GDC party is? You are not there. If you were there then you’d just be standing around, talking to the three or four people you might know. You’d be

GDC Day 2: Super Ball!

GDC Day 2: Super Ball!

Mar. 11, 2010 by

Any culture that gives you hard candy to listen to someone tell you about software has lost track of something. What, I’m not sure. But wandering the stiff wonderland that is the GDC Expo, you pretty much expect that if

GDC Day 1: Your Monitor is Lame

GDC Day 1: Your Monitor is Lame

Mar. 11, 2010 by

I’m an individual, just like everyone else. Not so long ago, the appellation “gamer” meant you were a part of something special. The blessed. The ones that got it. Being a gamer was more about not being one of the

GDC Day 1: A glass of wine, golfed from my hand

GDC Day 1: A glass of wine, golfed from my hand

Mar. 10, 2010 by

I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the