• GDC Day 3: Seriously, they Have Games Here

    by  • March 12, 2010 • 0 Comments

    If you go to swimming pool convention, do you go swimming? My guess is that you just stand around with a bunch of balding men with deep tans and talk about filters. But I really don’t know. At GDC, the whole idea has been to talk about games. This is the place that people...

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    GDC Parties

    by  • March 12, 2010 • 0 Comments

    Do you want to know what the best part of a GDC party is? You are not there. If you were there then you’d just be standing around, talking to the three or four people you might know. You’d be getting drunk because you don’t have much else to do. And you’d be trying...

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    GDC Day 2: Super Ball!

    by  • March 11, 2010 • 0 Comments

    Any culture that gives you hard candy to listen to someone tell you about software has lost track of something. What, I’m not sure. But wandering the stiff wonderland that is the GDC Expo, you pretty much expect that if you want a bite-sized Snickers or a free t-shirt, you’re going to have to...

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    GDC Day 1: Your Monitor is Lame

    by  • March 11, 2010 • 0 Comments

    I’m an individual, just like everyone else. Not so long ago, the appellation “gamer” meant you were a part of something special. The blessed. The ones that got it. Being a gamer was more about not being one of the zillions of people that were not gamers. And as a part of the zealotry...

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    GDC Day 1: A glass of wine, golfed from my hand

    by  • March 10, 2010 • 0 Comments

    I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the Tiger Woods Wii game, I was doing the journalist thing which was prowling a...

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    Toward a Ludic Architecture

    by  • February 26, 2010 • 0 Comments

      Today etc press released Steffen Walz’s “Toward a Ludic Archtiecture” You can download the text or leap straight into purchasing a printed copy here: http://www.etc.cmu.edu/etcpress/content/toward-ludic-architecture As I continue to work through my dissertation on “What makes a place fun?’, I am excited to see Steffen’s work in print. Not only does it help push forward...

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    Understanding Place: Game Studies as a System of Knowing

    by  • June 9, 2009 • 0 Comments

    Below is the full text of a conference proposal I submitted to the upcoming DiGRA conference . Unfortunately, the proposal was rejected, at least in part for being confusing. Fair enough. But I am posting it here is the interest of gaining additional comments and feedback, either public or private. I think the epistemological underpinnings...

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    The Theory of Alcoholic Architecture

    by  • April 17, 2009 • 0 Comments

    London now sports what it's owners have described as the world's first walk-in cocktail. Don the sort of coverall you see in science labs and walk into a misty room. The room is the "bar" and the mist is gin and tonic. Presumably, chilling in this cocktail and breathing deeply long enough is equivalent...

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    Defining the Fun House

    by  • March 30, 2009 • 0 Comments

    As a part of my, "What makes a place fun?" research, I have postulated the idea of the "fun house" as an actual home anchored in fun as much as much as some homes are designed to be beautiful. The question always is, "What is a fun house?" And while I am still working out...

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    Finding a Fun House: What makes a place fun?

    by  • March 17, 2009 • 0 Comments

    (This is an excerpt from a longer argument building a description of fun and linking it to the much more explored subject of play.) On face value the question rings true. Some places do seem more fun than others and wondering "What makes a place fun?" is equivalent to asking: "Where is a fun place we...

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