GDC Day 1: A glass of wine, golfed from my hand

GDC Day 1: A glass of wine, golfed from my hand

Mar. 10, 2010 by

I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the

Understanding Place: Game Studies as a System of Knowing

Jun. 9, 2009 by

Below is the full text of a conference proposal I submitted to the upcoming DiGRA conference . Unfortunately, the proposal was rejected, at least in part for being confusing. Fair enough. But I am posting it here is the interest of

Architects and Game Designers: Articulate Builders

Architects and Game Designers: Articulate Builders

Feb. 17, 2009 by

“Architects are builders who theorize – articulate builders.” — Mark Wigley, Dean of the Graduate School of Architecture, Planning, and Preservation (GSAPP) at Columbia University. (From an interview in BLDBLOG) Not only do I think this is a tasty quote

Architecture, stories and the importance of characters

Architecture, stories and the importance of characters

Jan. 15, 2009 by

The idea of a narrative environment isn't new. For as long as designers have considered the symbolic potential of landscape and architectural designs, the foundation for seeing space as story were in place. So, it's pretty common to for architects to discuss

Art Gallery Game

Art Gallery Game

Dec. 3, 2008 by

From the always remarkably smart and interesting Life Without Buildings blog: A sculptor with a sense of humor (“postmodernist fun,” some have said), Chris Saucedo creates site-specific work that transforms galleries into gameboards and back again. In the above image, a

Will Wright: Architect

Will Wright: Architect

Nov. 23, 2008 by

There's a wonderfully contemplative puff piece in the New Yorks Times about SimCity/Sims/Spore creator Will Wright. The story lists short answers to oddball questions. The one that caught my attention was: Recurring dreams: They are architectural. They are about very specific buildings and houses.

The Ludic Age

The Ludic Age

Nov. 18, 2008 by

During this year's Game for Change conference, quick thinker and creative mind Eric Zimmerman dropped a new concept on the audience, "Maybe, ", he suggested, "We are living in the Ludic Age ." His point was well received by a room full of

Space Time Play Review

Space Time Play Review

Apr. 3, 2008 by

Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger 2007 Birkhäuser 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book.