I can’t blame the girl who swiped the rich and earthy Beaujolais blend from my hand. She was just doing her job. Then again so was I. She was arcing into a powerful backswing in the latest iteration in the
Below is the full text of a conference proposal I submitted to the upcoming DiGRA conference . Unfortunately, the proposal was rejected, at least in part for being confusing. Fair enough. But I am posting it here is the interest of
“Architects are builders who theorize – articulate builders.” — Mark Wigley, Dean of the Graduate School of Architecture, Planning, and Preservation (GSAPP) at Columbia University. (From an interview in BLDBLOG) Not only do I think this is a tasty quote
The idea of a narrative environment isn't new. For as long as designers have considered the symbolic potential of landscape and architectural designs, the foundation for seeing space as story were in place. So, it's pretty common to for architects to discuss
From the always remarkably smart and interesting Life Without Buildings blog: A sculptor with a sense of humor (“postmodernist fun,” some have said), Chris Saucedo creates site-specific work that transforms galleries into gameboards and back again. In the above image, a
There's a wonderfully contemplative puff piece in the New Yorks Times about SimCity/Sims/Spore creator Will Wright. The story lists short answers to oddball questions. The one that caught my attention was: Recurring dreams: They are architectural. They are about very specific buildings and houses.
During this year's Game for Change conference, quick thinker and creative mind Eric Zimmerman dropped a new concept on the audience, "Maybe, ", he suggested, "We are living in the Ludic Age ." His point was well received by a room full of
Space Time Play Computer Games, Architecture and Urbanism: The Next Level Edited by Friedrich von Borries, Steffen P. Walz and Matthias BÃ¶ttger 2007 BirkhÃ¤user 496 pages www.spacetimeplay.org Book Review (Disclosure: I contributed two small 300 word reviews to this book.